Kouichi Kawamoto, who led the Nintendo Swap two's improvement, cited Bananza's destructible environments for example of gameplay created probable via the enhanced processing speed over the first Switch. The whole thing of Bananza's terrain is constructed from voxels, which Motokura mentioned was the primary component distinguishing it from Odyssey.[27] https://pacific-drive-gameplay40516.bloginder.com/37199992/the-5-second-trick-for-donkey-kong-bananza