StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit kinds available https://jaidenmlh94.blogscribble.com/29920085/starcraft-options