StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit kinds https://cesarcd7sp.webdesign96.com/30364801/the-greatest-guide-to-starcraft